There you are, hiding in a stealthy position, defending your team's last flag from the advancing horde. Then BOOM HEAD-SHOT, some attack snipper sprinting around the corner blows you into the next map and caps the winning flag.
I found this on Valve developer web site, in an article that was discussing the network code and how it works.
View interpolation delay gives a moving player a small advantage over a stationary player since the moving player can see his target a split second earlier. This effect is unavoidable, but it can be reduced by decreasing the view interpolation delay. If both players are moving, the view lag delay is affecting both players and nobody has an advantage.

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![a_bravo [smilie=a_bravo.gif]](./images/smilies/a_bravo.gif)
![a_holyshit [smilie=a_holyshit.gif]](./images/smilies/a_holyshit.gif)



